﻿capital = 784
2000.1.1 = {
	set_variable = { gdp_per_capita = 50.170 }
	complete_special_project = sp:sp_aircraft_project

	add_ideas = {
		#Economic Cycle
		stagnation
		#Corruption
		medium_corruption
		#Faction 1
		small_medium_business_owners
		#Faction 2
		farmers
		#Faction 3
		labour_unions

		#Bureacracy
		bureau_02
		#Military Spending?
		defence_02
		#Internal Security
		police_01
		#Education budget
		edu_02
		#Health budget
		health_02
		#Social spending
		social_02

		#Trade Law
		mixed_economy
		#Conscription Law
		volunteer_army
		#Women in the military
		no_women_in_military
		#Foreign Intervention Law
		intervention_local_security
		#Officer Training
		officer_basic_training

		#Other
		pluralist
	}

	#Influence system
	init_influence = yes
	set_variable = { domestic_influence_amount = 90 }
	add_to_array = { influence_array = USA.id }
	add_to_array = { influence_array_val = 10 }

	startup_influence = yes

	# General Technology Setting
	set_technology = {
		nuclear_technology = 1
		reactor1 = 1
		reactor2 = 1

		integrated_transportation_system = 1
		post_conventional_rail = 1
		early_freight_locomotive = 1


		combined_arms = 1

		infantry_weapons = 1
		infantry_weapons1 = 1
		infantry_weapons2 = 1
		infantry_weapons3 = 1
		support_weapons = 1
		squad_automatic_weapon = 1
		tandem_charge_warheads = 1
		support_weapons2 = 1
		support_weapons3 = 1
		special_forces = 1
		special_forces2 = 1
		special_forces3 = 1
		special_forces4 = 1

		combat_eng_equipment = 1

		night_vision_1 = 1
		night_vision_2 = 1
		night_vision_3 = 1 #1985

		command_control_equipment = 1
		command_control_equipment1 = 1
		command_control_equipment2 = 1
		command_control_equipment3 = 1

		land_Drone_equipment = 1
		land_Drone_equipment1 = 1

		body_armor_1980 = 1
		body_armor_2000 = 1

		camouflage = 1
		camouflage2 = 1

		util_vehicle_0 = 1
		util_vehicle_1 = 1
		util_vehicle_2 = 1
		util_vehicle_3 = 1

		Anti_tank_0 = 1
		Heavy_Anti_tank_0 = 1
		AT_upgrade_1 = 1
		AT_upgrade_2 = 1
		Anti_tank_1 = 1
		Heavy_Anti_tank_1 = 1
		Anti_tank_2 = 1
		Heavy_Anti_tank_2 = 1


		transport_helicopter1 = 1
		nsb_transport_helicopter1 = 1
		transport_helicopter2 = 1
		nsb_transport_helicopter2 = 1



		basic_computing = 1
		integrated_circuit = 1
		computing1 = 1
		decryption1 = 1
		encryption1 = 1
		microprocessors = 1
		computing2 = 1
		decryption2 = 1
		encryption2 = 1
		computing3 = 1
		decryption3 = 1
		encryption3 = 1
		DNA_fingerprinting = 1

		radar = 1
		internet1 = 1
		internet2 = 1
		gprs = 1
		fuel_silos = 1

		industrial_electrospun_polymeric_nanofibers = 1
		multiwalled_carbon_nanotubes = 1
		modern_electrospinning = 1
		stereolitography = 1
		early_3D_printers = 1
		t3D_wax_printer = 1
		DNA_fingerprinting = 1
		modern_gmo = 1
		fuel_refining = 1
		fuel_refining2 = 1
		energy_efficiency = 1
		energy_efficiency2 = 1
		fuel_efficiency = 1
		early_renewables = 1
		renewables = 1
		electrification_1 = 1
		construction1 = 1
		stronghold_building_1 = 1
		land_fort_building_1 = 1
		construction2 = 1
		excavation1 = 1
		excavation2 = 1
	}


	if = {
		limit = { has_dlc = "No Step Back" }

		set_technology = {
			mbt_tech_ops = 1
			mbt_tech = 1
			early_cold_war_ammo = 1
			defensive_systems = 1
			nsb_gun_technology_1 = 1
			nsb_artillery_ammo_1 = 1
			nsb_special_ammo_0 = 1
			nsb_AA_autocannon_0 = 1
			nsb_SHORAD_missile_0 = 1
			mbt_tech_1 = 1
			defensive_systems_2 = 1
			nsb_gun_technology_2 = 1
			nsb_artillery_ammo_2 = 1
			nsb_special_ammo_1 = 1
			nsb_AA_autocannon_1 = 1
			nsb_SHORAD_missile_1 = 1
			mbt_tech_2 = 1
			cold_war_ammo = 1
			defensive_systems_3 = 1
			nsb_gun_technology_3 = 1
			nsb_artillery_ammo_3 = 1
			nsb_special_ammo_2 = 1
			nsb_AA_autocannon_2 = 1
			nsb_SHORAD_missile_2 = 1
			tank_components_tech = 1
			tank_components_tech_2 = 1
			tank_components_tech_3 = 1
			small_medium_gun_tech = 1
			small_medium_gun_tech_2 = 1
			medium_gun_tech = 1
			medium_gun_tech_2 = 1
			armor_tech = 1
			armor_tech_2 = 1
			era_tech = 1
			era_tech_2 = 1
			diesel_engine_tech = 1
			diesel_engine_tech_2 = 1
			diesel_engine_tech_3 = 1
			diesel_engine_tech_4 = 1
			turbine_engine_tech = 1
			turbine_engine_tech_2 = 1
			electric_engine_tech_1 = 1
			electric_engine_tech_2 = 1



			small_autocannon_tech = 1
			small_autocannon_tech_2 = 1
			big_autocannon_tech = 1
			big_autocannon_tech_2 = 1
			assault_gun_tech = 1
			assault_gun_tech_2 = 1
			nsb_artillery_0 = 1
			nsb_Arty_upgrade_1 = 1
			nsb_Arty_upgrade_2 = 1
			nsb_Arty_upgrade_3 = 1


			nsb_artillery_1 = 1




			nsb_Anti_Air_0 = 1

			nsb_AA_upgrade_1 = 1
			nsb_Anti_Air_1 = 1

			nsb_AA_upgrade_2 = 1
			helo_ops_tech = 1
			nsb_attack_helicopter_tech_1 = 1
			nsb_engine_tech_1 = 1
			nsb_atgm_tech_1 = 1
			nsb_multiple_atgm_tech_1 = 1
			nsb_heavy_atgm_tech_1 = 1
			nsb_rocket_pods_tech_1 = 1
			nsb_gun_pods_tech_1 = 1
			nsb_light_nose_gun_tech_1 = 1


			nsb_defense_tech_1 = 1




			nsb_attack_helicopter_tech_2 = 1
			nsb_engine_tech_2 = 1
			nsb_atgm_tech_2 = 1
			nsb_multiple_atgm_tech_2 = 1
			nsb_heavy_atgm_tech_2 = 1
			nsb_rocket_pods_tech_2 = 1
			nsb_gun_pods_tech_2 = 1
			nsb_light_nose_gun_tech_2 = 1


			nsb_defense_tech_2 = 1




			nsb_attack_helicopter_tech_3 = 1
		}
		#complete_special_project = sp:sp_21stcentury_thermal

		create_equipment_variant = {
		 	name = "AH-64D Apache Longbow"
		 	type = heavy_tank_chassis_2
		 	parent_version = 1
		 	modules = {
		 		chassis_type_slot = helicopter_medium_chassis
				helicopter_body_layout = gunship_layout
				top_mount_type_slot = mast_mounted_radar
		 		nose_gun_type_slot = helicopter_heavy_nose_gun_gen2
		 		armor_type_slot = helicopter_armor_gen2
		 		engine_type_slot = helicopter_turbine_engine_gen3
		 		defence_type_slot = flare_launchers
		 		sensor_and_avionics_slot = sensors_and_avionics_gen_3
		 		helicopter_body_mount_1 = helicopter_rocket_pod_gen1
				helicopter_body_mount_2 = helicopter_rocket_pod_gen1
				helicopter_wing_mount_1 = helicopter_atgm_gen2
				helicopter_wing_mount_2 = helicopter_atgm_gen2
		 		defence_type_slot_2 = em_lock_detection_system_gen2
		 	}
		 	upgrades = {
		 		helicopter_nsb_upgrade = 5
		 	}
		 	icon = "GFX_USA_attack_helicopter3_medium"
		 	model = "USA_attack_helo_bat_entity"
		 }

		 create_equipment_variant = {
		 	name = "M1A2 SEP"
		 	type = medium_tank_chassis_2
		 	parent_version = 1
		 	modules = {
		 		main_armament_slot = tank_medium_cannon_2
				ammunition_load_slot = mixed_main_ammo_2
		 		turret_type_slot = tank_base_tank_turret
		 		suspension_type_slot = tank_torsion_bar_suspension_medium
		 		armor_type_slot = tank_composite_armor_gen2
		 		engine_type_slot = tank_gas_turbine_engine_gen4
		 		reload_type_slot = manual_loading
		 		special_type_slot_1 = tank_aux_engine_2
		 		special_type_slot_2 = smoke_launchers_2
		 		special_type_slot_3 = wet_ammo_storage
		 		special_type_slot_4 = tank_battlestation_3
		 	}
		 	upgrades = {
		 		tank_nsb_armor_upgrade = 7
		 	}
		 	icon = "gfx/interface/technologies/USA/LAND/MBT4.dds"
		 	model = "USA_MD4_medium_armor_entity_2"
		 }

		 create_equipment_variant = {
		 	name = "M1126 Stryker Combat Vehicle"
		 	type = medium_tank_amphibious_chassis_2
		 	parent_version = 0
		 	modules = {
		 		main_armament_slot = afv_machine_gun
				reload_type_slot = automatic_loading
				ammunition_load_slot = machine_gun_ammo_1
		 		turret_type_slot = tank_unmanned_turret
		 		suspension_type_slot = tank_torsion_bar_suspension_medium
		 		armor_type_slot = afv_alum_armor_gen2
		 		engine_type_slot = tank_diesel_engine_gen2
		 		special_type_slot_1 = smoke_launchers_2
		 		special_type_slot_2 = afv_troop_capacity
		 		special_type_slot_3 = tank_aux_engine_2
		 		special_type_slot_4 = tank_battlestation_3
		 	}
		 	upgrades = {
		 		tank_nsb_armor_upgrade = 2
		 	}
		 	icon = "GFX_USA_APC_5"
		 	model = "Strykerapc_vehicle_entity"
		 }

		 create_equipment_variant = {
		 	name = "M2A3 Bradley"
		 	type = medium_tank_flame_chassis_2
		 	parent_version = 1
		 	modules = {
		 		main_armament_slot = small_autocannon_2
				reload_type_slot = automatic_loading
				ammunition_load_slot = mixed_autocannon_ammo_1
		 		turret_type_slot = tank_base_tank_turret
		 		suspension_type_slot = tank_torsion_bar_suspension_medium
		 		armor_type_slot = tank_steel_armor_gen2
		 		engine_type_slot = tank_diesel_engine_gen2
		 		special_type_slot_1 = smoke_launchers_2
		 		special_type_slot_2 = afv_atgm_gen3
		 		special_type_slot_3 = afv_troop_capacity
		 		special_type_slot_4 = tank_battlestation_3
		 	}
		 	upgrades = {
		 		tank_nsb_armor_upgrade = 2
		 	}
		 	icon = "GFX_USA_IFV_4"
		 	model = "USA_M2A3bradley_entity"
		 }

		 create_equipment_variant = {
		 	name = "M109A6 Paladin"
		 	type = medium_tank_artillery_chassis_1
		 	parent_version = 6
			modules = {
		 		main_armament_slot = art_med_gun_gen2
				reload_type_slot = automatic_loading
				ammunition_load_slot = artillery_medium_ammo_2
				turret_type_slot = tank_base_tank_turret
		 		suspension_type_slot = tank_torsion_bar_suspension_medium
		 		engine_type_slot = tank_diesel_engine_gen2

		 		special_type_slot_1 = empty
		 		special_type_slot_2 = cluster_ammo_2
		 		special_type_slot_3 = laser_guided_ammo_2
		 		special_type_slot_4 = tank_battlestation_3
		 	}
		 	upgrades = {
		 		tank_nsb_fire_upgrade = 3
		 	}
		 	icon = "gfx/interface/technologies/USA/LAND/SPG3.dds"
		 }

		  create_equipment_variant = {
		 	name = "M270"
		 	type = medium_tank_rocket_chassis_1
		 	parent_version = 0
		 	modules = {
		 		main_armament_slot = art_med_rocket_gen2
				turret_type_slot = tank_base_tank_turret
				reload_type_slot = eight_missile_pack
				ammunition_load_slot = artillery_medium_ammo_2
		 		suspension_type_slot = tank_torsion_bar_suspension_medium
		 		engine_type_slot = tank_diesel_engine_gen2

		 		special_type_slot_1 = cluster_ammo_2
		 		special_type_slot_2 = mine_ammo_2
		 		special_type_slot_3 = laser_guided_ammo_2
		 		special_type_slot_4 = tank_battlestation_2
		 	}
		 	upgrades = {
		 		tank_nsb_fire_upgrade = 2
		 	}
		 	icon = "GFX_USA_medium_tank_artillery_chassis_r_0"
		 }

		create_equipment_variant = {
		 	name = "M3A3 Bradley CFV"
		 	type = medium_tank_destroyer_chassis_2
		 	parent_version = 0
		 	modules = {
		 		main_armament_slot = small_autocannon_2
				reload_type_slot = automatic_loading
				ammunition_load_slot = mixed_autocannon_ammo_1
		 		turret_type_slot = tank_base_tank_turret
		 		suspension_type_slot = tank_torsion_bar_suspension_medium
		 		engine_type_slot = tank_diesel_engine_gen3
		 		armor_type_slot = afv_alum_armor_gen2
		 		special_type_slot_1 = afv_reverse_doors
		 		special_type_slot_2 = smoke_launchers_2
		 		special_type_slot_3 = afv_atgm_gen3
		 		special_type_slot_4 = tank_battlestation_3
		 	}
		 	upgrades = {
		 		tank_nsb_armor_upgrade = 2
		 	}
		 	icon = "GFX_USA_IFV_9_medium"
		 	model = "USA_M2A3bradley_entity"
		 }

		 create_equipment_variant = {
		 	name = "M6 Linebacker"
		 	type = medium_tank_aa_chassis_1
		 	parent_version = 0
		 	modules = {
		 		main_armament_slot = spaa_autocannon_2
				reload_type_slot = automatic_loading
				ammunition_load_slot = proximity_fuze_autocannon_ammo_1
				turret_type_slot = tank_base_tank_turret
		 		suspension_type_slot = tank_torsion_bar_suspension_light
		 		engine_type_slot = tank_diesel_engine_gen4
		 		secondary_armament_slot = spaa_short_range_missiles_2
		 		special_type_slot_1 = spaced_armor_gen2
		 		special_type_slot_2 = smoke_launchers_2
		 		special_type_slot_3 = empty
		 		special_type_slot_4 = spaa_optical_guidance_gen2
		 	}
		 	upgrades = {
		 		tank_nsb_fire_upgrade = 1
		 	}
		 	icon = "gfx/interface/technologies/USA/LAND/Linebacker.dds"
		 }

		create_equipment_variant = {
			name = "Colt M16A4"
			type = infantry_weapons3
			upgrades = {
				Inf_eq_gadjets = 2
				Inf_eq_heavy_weapons = 2
			}
		}
		create_equipment_variant = {
			name = "FGM-148C Javelin"
			type = Anti_tank_2 #Upgraded Javelin
			upgrades = {
				L_AT_Fire_Control = 3
				L_AT_Warhead = 3
				L_AT_Reliability = 3
			}
		}
		create_equipment_variant = {
			name = "FIM-92E Stinger RMP Block I"
			type = Anti_Air_1 #Upgraded Stinger
			upgrades = {
			}
		}
		create_equipment_variant = {
			name = "Textron C4I"
			type = command_control_equipment3
			upgrades = {
			Cnc_eq_better_ergonomics = 1
			}
		}
			create_equipment_variant = {
			name = "UH-60A"
			type = transport_helicopter2
			upgrades = {
			}
		}

		complete_special_project = sp:sp_armoured_vehicle_project
		complete_special_project = sp:sp_medium_naval_nuclear_engines

		else = {
			set_technology = {
				MBT_1 = 1
				MBT_2 = 1
				MBT_3 = 1
				MBT_4 = 1
				Early_APC = 1
				APC_1 = 1
				APC_2 = 1
				APC_3 = 1
				APC_4 = 1
				IFV_1 = 1
				IFV_2 = 1
				IFV_3 = 1
				IFV_4 = 1
				artillery_0 = 1
				Arty_upgrade_1 = 1
				Arty_upgrade_2 = 1
				Arty_upgrade_3 = 1
				SP_arty_1 = 1
				SP_arty_0 = 1
				SP_R_arty_0 = 1
				artillery_1 = 1
				SP_arty_1 = 1
				SP_R_arty_1 = 1
				Rec_tank_0 = 1
				Rec_tank_1 = 1
				Anti_Air_0 = 1
				SP_Anti_Air_0 = 1
				AA_upgrade_1 = 1
				Anti_Air_1 = 1
				SP_Anti_Air_1 = 1
				AA_upgrade_2 = 1
				Anti_Air_2 = 1
				AA_upgrade_3 = 1
				attack_helicopter1 = 1
				attack_helicopter2 = 1
			}
		}
	}

	# Naval Technology
	set_technology = {
			corvette_hull_1 = 1
			corvette_hull_2 = 1
			corvette_hull_3 = 1

			frigate_hull_1 = 1
			frigate_hull_2 = 1
			frigate_hull_3 = 1

			destroyer_hull_1 = 1
			destroyer_hull_2 = 1

			cruiser_hull_1 = 1
			cruiser_hull_2 = 1

			battleship_hull_1 = 1

			helicopter_operator_hull_1 = 1
			helicopter_operator_hull_2 = 1

			carrier_hull_1 = 1
			carrier_hull_2 = 1

			attack_submarine_hull_1 = 1
			attack_submarine_hull_2 = 1
			attack_submarine_hull_3 = 1

			missile_submarine_hull_1 = 1
			missile_submarine_hull_2 = 1
			missile_submarine_hull_3 = 1

			aircraft_carrier_engineering = 1
			aircraft_heli_engineering_1 = 1
			aircraft_heli_engineering_2 = 1

			tech_submarine_engineering = 1
			tech_submarine_engineering_1 = 1
			tech_submarine_engineering_2 = 1

			tech_naval_systems_engineering = 1
			tech_power_systems = 1
			tech_power_systems_1 = 1
			tech_nuclear_power_systems = 1
			tech_nuclear_power_systems_1 = 1

			tech_combat_support_systems = 1
			tech_fire_control = 1
			tech_fire_control_1 = 1
			tech_combat_radar = 1
			tech_combat_radar_1 = 1
			tech_combat_radar_2 = 1
			tech_combat_sonar = 1
			tech_combat_sonar_1 = 1
			tech_combat_sonar_2 = 1

			tech_early_naval_weapon_systems = 1
			tech_naval_weapon_systems = 1
			tech_light_guns = 1
			tech_light_guns_1 = 1

			tech_point_defense_system = 1
			tech_point_defense_system_1 = 1
			tech_point_defense_system_2 = 1
			tech_point_defense_system_3 = 1

			tech_turret_missiles_surface = 1
			tech_turret_missiles_surface_1 = 1
			tech_turret_missiles_surface_2 = 1

			tech_turret_missiles_aa = 1
			tech_turret_missiles_aa_1 = 1
			tech_turret_missiles_aa_2 = 1

			tech_vls_surface = 1
			tech_vls_surface_1 = 1
			tech_vls_surface_2 = 1

			tech_vls_aa = 1
			tech_vls_aa_1 = 1
			tech_vls_aa_2 = 1

			tech_torpedoes = 1
			tech_torpedoes_1 = 1
			tech_torpedoes_2 = 1

			tech_mtg_landing_craft = 1
			tech_mtg_amphibious_assault_ship = 1
			tech_mtg_air_cushioned_landing_craft = 1
			tech_mtg_modern_landing_craft = 1
		}

		complete_special_project = sp:sp_naval_vessel_project

	# Air Technology

	if = {
		limit = { has_dlc = "By Blood Alone" }

			set_technology = {
				early_airframe_designs = 1
				gen_3_light = 1
				gen_4_light = 1
				gen_3_medium = 1
				gen_4_medium = 1
				gen_5_medium = 1
				gen_3_large = 1
				gen_4_large = 1
				gen_5_large = 1

				flying_wing_design = 1
				variable_wing_design = 1
				delta_wing_design = 1
				diamond_wing_design = 1

				avionics_1 = 1
				avionics_2 = 1

				drone_1 = 1
				suicide_drone_1 = 1

				awacs_1 = 1
				awacs_2 = 1

				engines_2 = 1
				engines_3 = 1

				refueling_1 = 1
				refueling_2 = 1

				redundant_1 = 1

				early_weapons = 1
				air_weapons_1 = 1
				air_weapons_2 = 1
				countermeasures_1 = 1
				countermeasures_2 = 1

				ag_weapons_1 = 1
				ag_weapons_2 = 1

				gunship_1 = 1
				gunship_2 = 1

				naval_weapons_1 = 1
				naval_weapons_2 = 1
				special_mad_1 = 1
				special_mad_2 = 1

				tgp_recon_1 = 1
				tgp_recon_2 = 1

				stealth_tech_1 = 1
				internal_weapons_1 = 1
			}

			complete_special_project = sp:sp_stealth_technology
			## End BBA Designs ##

		else = {
			set_technology = {
				early_fighter = 1
				Strike_fighter1 = 1
				Strike_fighter2 = 1
				Strike_upgrade_1 = 1
				Strike_fighter3 = 1

				MR_Fighter1 = 1
				MR_Fighter2 = 1
				MR_upgrade_1 = 1
				MR_Fighter3 = 1

				AS_Fighter1 = 1
				AS_Fighter2 = 1
				AS_upgrade_1 = 1
				AS_Fighter3 = 1

				CV_MR_Fighter1 = 1
				CV_MR_Fighter2 = 1
				CV_MR_Fighter3 = 1

				Air_UAV1 = 1

				L_Strike_fighter1 = 1
				L_Strike_fighter2 = 1

				CV_L_Strike_fighter1 = 1
				CV_L_Strike_fighter2 = 1

				early_bomber = 1
				strategic_bomber1 = 1
				strategic_bomber2 = 1
				strategic_bomber3 = 1
				strategic_bomber4 = 1

				transport_plane1 = 1
				transport_plane2 = 1
				transport_plane3 = 1
				transport_plane4 = 1

				naval_plane1 = 1
				naval_plane2 = 1
				naval_plane3 = 1

				cas1 = 1
				cas2 = 1

				awacs_plane1 = 1
				cv_awacs_plane1 = 1
			}
		}
	}

	set_variable = { var = treasury value = 50 }
	set_variable = { var = corporate_tax_rate value = 25 }
	set_variable = { var = population_tax_rate value = 25 }

	set_popularities = {
		democratic = 20.0
		fascism = 0.0
		communism = 15.0
		neutrality = 20.0
		nationalist = 45.0
	}
	set_politics = {
		ruling_party = nationalist
		last_election = "1999.10.10"
		election_frequency = 84
		elections_allowed = yes
	}

	start_politics_input = yes
	set_variable = { party_pop_array^0 = 0.05 } #Western_Autocracy
	set_variable = { party_pop_array^1 = 0.10 } #conservatism
	set_variable = { party_pop_array^2 = 0.05 } #liberalism
	set_variable = { party_pop_array^3 = 0.00 } #socialism
	set_variable = { party_pop_array^4 = 0.05 } #Communist-State
	set_variable = { party_pop_array^5 = 0.00 } #anarchist_communism
	set_variable = { party_pop_array^6 = 0.05 } #Conservative
	set_variable = { party_pop_array^7 = 0.05 } #Autocracy
	set_variable = { party_pop_array^8 = 0 } #Mod_Vilayat_e_Faqih
	set_variable = { party_pop_array^9 = 0 } #Vilayat_e_Faqih
	set_variable = { party_pop_array^10 = 0 } #Kingdom
	set_variable = { party_pop_array^11 = 0 } #Caliphate
	set_variable = { party_pop_array^12 = 0 } #Neutral_Muslim_Brotherhood
	set_variable = { party_pop_array^13 = 0.05 } #Neutral_Autocracy
	set_variable = { party_pop_array^14 = 0.05 } #Neutral_conservatism
	set_variable = { party_pop_array^15 = 0.05 } #oligarchism
	set_variable = { party_pop_array^16 = 0.05 } #Neutral_Libertarian
	set_variable = { party_pop_array^17 = 0.00 } #Neutral_green
	set_variable = { party_pop_array^18 = 0.00 } #neutral_Social
	set_variable = { party_pop_array^19 = 0.00 } #Neutral_Communism
	set_variable = { party_pop_array^20 = 0.25 } #Nat_Populism
	set_variable = { party_pop_array^21 = 0.03 } #Nat_Fascism
	set_variable = { party_pop_array^22 = 0.07 } #Nat_Autocracy
	set_variable = { party_pop_array^23 = 0.10 } #Monarchist
	add_to_array = { ruling_party = 20 }
	startup_politics = yes

	create_country_leader = {
		name = "John \"Flowing River\" Jones"
		picture = "John_Flowing_River_Jones.dds"
		ideology = Nat_Populism
		traits = {
			humble
			likeable
		}
	}
}
